WIP, please post observations here: http://closershq.com/Discussion-11-19-Update-Observations-Thread-PvP-Character-Changes
*Note: Arena has been removed temporarily to fix issues . Arena service will resume on 11/26 .
Union Arena is a game mode where you may battle against other players. Currently, only 1 versus 1 mode is available.
- 11/19/15 KR (Initial)
- 11/26/15 KR (Re-instated)
- 3v3: 7/28/16
In Arena PvP, many skills and mechanics function differently from what they usually do.
Check skill pages to see if they have PvP-exclusive mechanics.
In addition to that, some stats have a different maximum value (cap):
|Stat||Maximum in PVP|
|Physical/Magical critical damage||200%|
|Physical/Magical damage reflection||15%|
|Situational critical damage||15%|
|Percentage damage increase||10%|
|Situational damage increase||25%|
|Phase power release damage increase||30%|
When downed, you will be invulnerable, unless hit by a skill capable of re-standing in Arena.
During Arena Time, players will be able to acquire bonus rewards for both winning and losing, Arena Time's schedule is the following (all times scheduled in KST for korean server only):
17:00 to 18:00
19:00 to 20:00
21:00 to 22:00
23:00 to 00:00
Experience Points & Win Streaks
Each round may last a maximum of 180 seconds (3 minutes). When time is up, the player with the highest HP wins in the round.
When starting match, skills capable of re-standing, grabbing, or crashing armor will begin with cooldown. Finishing Moves and certain other skills will also begin with cooldown.
The cooldown is equal to 2 * Original Cooldown (not confirmed)
To achieve a win, you must win 2 battles. The first person to reach 2 victories wins the match.
Similiar to PVE, you will keep your Circle buffs & House Keeper party buff (if you have set effect for it) PC buff etc.... when you enter Union Arena, on the other hand, talismans won't work.