[Login] to Closers HQ Wiki.
Create a Closers HQ account on [Closers HQ] to start editing.

Skill Chain

From Closers HQ Wiki
Jump to: navigation, search

File:SkillChain.PNG
Every time a skill is used it starts or continues a Skill Chain.
A Skill Chain will be broken if no damage is dealt to enemies for a while, but the damage dealt does not necessarily need to come from skills: Normal attacks will also prevent the skill chain from ending.
As a result, getting hit between skills will almost ensure the Skill Chain ending, so it is vital that you keep dodging and attacking in tandem to keep a Skill Chain going.

Skill Cubes

Certain skills benefit from keeping a skill chain going (or starting one with them) after reaching a specific Skill Cube.

Advanced

Skill Skill Chain Effect
SS3-1.PNG Sky Slash 0 Chase Damage increased
HS3-1.PNG Pulverizing Blade 0 Cooldown reduced by 5 seconds


Expert

Skill Skill Chain Effect
AS1-4.PNG Sharp Shooting 3 or higher Damage increased by 25%
AS2-2.PNG Heat Shot 2 or higher Cooldown reduced by 3 seconds


Master

Skill Skill Chain Effect
SS1-2.PNG Reversal 3 or higher Chase Damage increased
SS1-3.PNG Rush 0 Guaranteed critical hit
CS1-3.PNG Psychic Explosion 0 Cooldown reduced by 4 seconds
RS1-3.PNG Full Magazine Launch 3 or higher Cooldown reduced by 2 seconds
RS2-2.PNG Rolling Vulcan! 5 or higher Aerial Damage increased
RS2-3.PNG Yuri Spiral 3 or higher Cooldown reduced by 3 seconds
FS1-1.PNG Anion Punch 0 Guaranteed critical hit
FS2-1.PNG Jade Magnetism 3 or higher Cooldown reduced by 3 seconds
FS3-1.PNG Chiropractic 4 or higher Cooldown reduced by 5 seconds
FS3-2.PNG Headache Acupressure Method 0 Guaranteed critical hit on Back Attack
LS1-1.PNG Lance Charging 0 Cooldown reduced by 4 seconds
LS2-2.PNG Magicspear Muspelheim 5 or higher Cooldown reduced by 4 seconds
LS2-3.PNG Mjölnir 4 or higher Cooldown reduced by 3 seconds
HS1-3.PNG Lasso 0 Cooldown reduced by 2 seconds
WS1-2.PNG Tail Whip 3 or higher Cooldown reduced by 4 seconds
RoS1-4.PNG Sonic Boom 0 Cooldown reduced by 2 seconds
RoS2-1.PNG Zephyr Combination 3 or higher Physical Defense Penetration
increased by 50%
AS2-5.PNG Cool your head 3 or higher Cooldown reduced by 3 seconds
Damage increased by 20%


Option

  • All Rapid/Finishing Move Rapid Option Cubes activate at Skill Chain 3 or higher.
  • All Hyper Rapid Option Cubes activate at Skill Chain 6 or higher.


Guides
Gameplay Items Other
Modes Mechanics System Equipment Costume General Story Etc.

Personal tools
Namespaces

Variants
Actions
Closers HQ
Black Lambs
Wolfdog
Season 1
Season 2
Other
Tools